#pragma once #include #include #include #include #include #include #include #include #include namespace PalUIExtension::Helpers { using namespace RC; using namespace RC::Unreal; struct PalKey { Api::Pal::FGuid_ PlayerUID{}; Api::Pal::FGuid_ InstanceID{}; }; auto SamePalIndividual(const PalKey& A, const PalKey& B) -> bool { return A.InstanceID.A == B.InstanceID.A && A.InstanceID.B == B.InstanceID.B && A.InstanceID.C == B.InstanceID.C && A.InstanceID.D == B.InstanceID.D && A.PlayerUID.A == B.PlayerUID.A && A.PlayerUID.B == B.PlayerUID.B && A.PlayerUID.C == B.PlayerUID.C && A.PlayerUID.D == B.PlayerUID.D; } }