30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "PanelWidget.hpp"
|
||
|
|
#include "HorizontalBoxSlot.hpp"
|
||
|
|
|
||
|
|
namespace PalUIExtension::Api
|
||
|
|
{
|
||
|
|
// UHorizontalBox : public UPanelWidget directly -- same shape as
|
||
|
|
// Overlay. Every generic panel operation is already on PanelWidget;
|
||
|
|
// AddChildToHorizontalBox exists only to hand back the concrete slot
|
||
|
|
// type instead of the generic UPanelSlot* AddChild() returns.
|
||
|
|
class HorizontalBox : public PanelWidget
|
||
|
|
{
|
||
|
|
public:
|
||
|
|
static auto ClassPath() -> const TCHAR* { return STR("/Script/UMG.HorizontalBox"); }
|
||
|
|
static auto DebugTag() -> const TCHAR* { return STR("HorizontalBox"); }
|
||
|
|
|
||
|
|
HorizontalBox() = default;
|
||
|
|
explicit HorizontalBox(UObject* Obj)
|
||
|
|
: PanelWidget(Obj, ClassOf<HorizontalBox>(), DebugTag()) {}
|
||
|
|
|
||
|
|
auto AddChildToHorizontalBox(UObject* Content) -> HorizontalBoxSlot
|
||
|
|
{
|
||
|
|
struct P { UObject* Content; UObject* ReturnValue; } p{ Content, nullptr };
|
||
|
|
auto Result = CallForReturn(STR("AddChildToHorizontalBox"), p, &P::ReturnValue);
|
||
|
|
return (Result && *Result) ? HorizontalBoxSlot{ *Result } : HorizontalBoxSlot{};
|
||
|
|
}
|
||
|
|
};
|
||
|
|
}
|